Experienced in 3D modeling, animation and UV texture mapping. We use Autodesk Maya and Meshlab for complex 3D modeling of polygonal and nurbs surfaces and Trimble Sketchup and Layout for residental floorplans and product prototyping.
3D Modeling and Animation of Virtual Unwrapping of the Herculaneum Scrolls
The above video is a 3D model and animation created in Maya to illustrate and visualize the scanning and virtual unwrapping process developed by Dr. Brent Seales and a team of researchers at the University of Kentucky, Pigman College of Engineeirng. Seales and his team have developed a process that allows them to read the unreadable text, that for centuries was thought to be trapped within the ancient scrolls forever. These scroll were carbonized when completely burried in ash during the Mount Vesuvius eruption in 79 AD.
3D Modeling and UV Texture Mapping of Realistic, View-dependent Glasses with Specular Highlights
While working at the University of Kentucky College of Engineering’s Center for Visualization and Virtual Environments (VisCenter), Aaron worked with Professor of Computer Science Ruigang Yang and his team or researchers at the Institute of Automation at the Chinese Academy of Sciences to help develop a proof of concept that demonstrated the ability to create realistic, view-dependent, 3D models of glasses through the use of high-resolution photography, UV texture mapping, specular highlights and ray tracing.